Friday, November 12, 2010

The Level Design

This is my BluePrint of my Game Level



Game Objectives

Primary
Find Out What Happened (PObj1)
Locate Village (PObj2)
Defend Village (PObj3)

Secondary
Find a Weapon (SObj1)
Find Survivors (SObj2)

Here is a List of My assests that will be used in the finished game.

Asset List

High Priority

Medium Priority

Low Priority

Wood Bridge

Huts[2]

Clay Pots

Cliff face

Medium Trees

Temple

Human Spaceship










Texture List

Effects List

Audio List

Cliff Side

Smoke

Flame Cracking

Sandy rock

Fire

Electric Spark

Wood

Sand Storm

Ambient (Birds & Insects)

Metal(spaceship)

Wind

Clay

Plant(Trees & plants)

Burnt












Characters

Main Character (playable)
Name:
Nihilus

Age:
32

Physical Appearance:
Strong, muscular, Brown messy hair & unshaven (from being in 10year sleep), military uniform (commando).

Characteristics:
Strong personality that gets him into trouble sometimes, Very well rounded (Very Skilled at weapons & combat, average spaceship pilot & engineer.)


Support Character (NPC)
Name:
Kyra

Age:
28

Physical Appearance:
Sexy, Strong but not muscular, Long red- brown hair, military uniform (medic)

Characteristics:
Strong but sensitive personality, witty, Master Medic – Basic military training


Support Character (NPC)
Name:
Cyrus

Age:
58

Physical Appearance:
Old but still fit, not overly muscular, shaved head with goatee, Military uniform (General)

Characteristics:
Split personality (from being deserted for 10years), one a Strong military general and leader, the other an explosive psychopath, Master at weapons & combat.

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